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We designed mobile augmented reality (AR) activities focusing on sustainability and academic and language specific content in order to create highly contextualized place-based learning activities. Our deliverables include the following: • Created Spanish language mobile AR game for use in WLL courses. • Created English/ESL language mobile AR game for use in IELP courses. • Created Japanese language mobile AR game for use in WLL courses. • Created French language mobile AR game for use in WLL courses. • Created Russian language mobile AR game for use in WLL and Russian Flagship courses. • Created mobile augmented reality tours of Portland State University sustainability projects in three languages: English, French, Japanese, and Spanish (with Russian and additional languages to be added). • Collaboratively created with the University Welcome Center a mobile augmented reality general tour of Portland State University campus in English and French (additional languages, notably Spanish and Russian, will be added as part of our continuing efforts). Use the following link to watch the trailer: https://youtu.be/WYzERBnqWzI
Japanese | Spanish | French | Russian | English | Intermediate | Advanced | Expert | High School | Higher Education | iOS | Remote PlayMentira is a murder mystery set in the Spanish speaking neighborhood of Los Griegos in Albuquerque, New Mexico. Players investigate clues and talk to various non-player characters in order to prove that they are not responsible for the murder. Players visit the local neighborhood in order to collect additional clues and, ultimately, solve the mystery by determining the responsible party. Link: http://www.mentira.org
Spanish | Intermediate | Higher Education | iOS | Remote PlayThe documentary film "Resilience: Protecting Today" is consiste of a series of interviews with suvivors of Great Earthquate and Tsunami of Eastern Japan in 2011. Interviews were conducted in Rikuzentakata, Iwate of Japan. The film was spliced into mutple segments and uploaded on YouTube. Plaques to play those segments were generated and placed at appropriate locations in the city of Rikuzentakata. Students make virtual visits to Rikuzentakata to learn about the disaster while watching the documentary. More recent information about the locations can be added.
Japanese | Intermediate | Advanced | Expert | Higher Education | iOS | Remote PlayTours in ARIS generally refer to a type of activity that a game player is instructed to visit different locations in a predetermined order. The tour of a community for foreign students can be used as a part of pre-departure preparation. This tour takes players around Kanazawa city in Japan from the convenience of their mobile device by clicking on icons on the map. Requiring a player to generate a note (text, photo, or voice) at each location makes the game more interactive.
Japanese | Intermediate | Advanced | Expert | Higher Education | iOS | Remote PlayThis is a game to have students find "Japan" on campus. "Japan" is defined broadly. The objective of the game is to raise students' motivations by making them aware of "Japan" in their immediate environment. The environment can be expanded to town, city or state. Students can also learn about "Japan" in other campuses since they can get in other games. The game provides language practice in writing and speaking as their notes in ARIS can be in language.
Japanese | Intermediate | Advanced | Expert | Higher Education | iOS | Remote PlayThrough this game, students will be introduced to the path that Nitobe went through prior to writing "Bushido: The Soul of Japan." Nitobe moved from Japan to US and back to Japan before he authored the book. Students can trace his journey in the ARIS environment. The game was used to prepare students for reading essays about Bushido.
Japanese | Intermediate | Advanced | Expert | Higher Education | iOS | Remote PlayThis is a game to have students find "Japan" on campus. "Japan" is defined broadly. The objective of the game is to raise students' motivations by making them aware of "Japan" in their immediate environment. The environment can be expanded to town, city or state. Students can also learn about "Japan" in other campuses since they can get in other games. The game provides language practice in writing and speaking as their notes in ARIS can be in language.
Japanese | Intermediate | Advanced | Expert | Higher Education | iOS | Remote PlayThis is a game to have students find "Japan" on campus. "Japan" is defined broadly. The objective of the game is to raise students' motivations by making them aware of "Japan" in their immediate environment. The environment can be expanded to town, city or state. Students can also learn about "Japan" in other campuses since they can get in other games. The game provides language practice in writing and speaking as their notes in ARIS can be in language.
Japanese | Intermediate | Advanced | Expert | Higher Education | iOS | Remote Play'Analy Nyuwiich was designed by Mojave educators, a Mojave elder who acted as language informant, and the Partnerships team at University of Arizona's Center for Educational Resources in Culture, Language, and Literacy (CERCLL). The game takes place around the charter school in Ft. Mojave, Arizona where Mojave culture and language are being taught to teens. The game is an interactive story, in that players follow the story in a set sequence and interact with various things in the environment. The game is designed to be played as a supplement to a Mojave culture and language learning unit based around the mesquite tree. The mesquite is central to Mojave culture because of its utility and versatility. The objective of the game is to learn about several different uses of the tree and to learn basic vocabulary around it. The game starts with an invitation to visit Grandfather, Napaw, who is outside the school. He tells the player, who is voiced by one of the game creators, that she needs to go and collect things from a nearby mesquite tree and bring them to various family members. Once at the geotagged mesquite tree on the school grounds, virtual items are triggered to appear on the player’s phone and become “collectable” by clicking on them. The player learns about the various items (beans, sap, and leaves) while “collecting” them. On the way back to the school, the players encounter various family members who need the items for different purposes, as well as a coyote who wants the beans. The player ‘gives’ the items to the characters, and after returning to Napaw, learns lessons about how the mesquite tree provides sustenance and shares itself with everybody.
Mojave | Beginning | Intermediate | High School | iOS | Remote PlayThis is a game to have students find "Japan" on campus. "Japan" is defined broadly. The objective of the game is to raise students' motivations by making them aware of "Japan" in their immediate environment. The environment can be expanded to town, city or state. Students can also learn about "Japan" in other campuses since they can get in other games. The game provides language practice in writing and speaking as their notes in ARIS can be in language.
Japanese | Intermediate | Advanced | Expert | Higher Education | iOS | Remote PlayThis is a game to have students find "Japan" on campus. "Japan" is defined broadly. The objective of the game is to raise students' motivations by making them aware of "Japan" in their immediate environment. The environment can be expanded to town, city or state. Students can also learn about "Japan" in other campuses since they can get in other games. The game provides language practice in writing and speaking as their notes in ARIS can be in language.
Japanese | Intermediate | Advanced | Expert | Higher Education | iOS | Remote PlayThis is a game to have students find "Japan" on campus. "Japan" is defined broadly. The objective of the game is to raise students' motivations by making them aware of "Japan" in their immediate environment. The environment can be expanded to town, city or state. Students can also learn about "Japan" in other campuses since they can get in other games. The game provides language practice in writing and speaking as their notes in ARIS can be in language.
Japanese | Intermediate | Advanced | Expert | Higher Education | iOS | Remote PlayThis is a game to have students find "Japan" on campus. "Japan" is defined broadly. The objective of the game is to raise students' motivations by making them aware of "Japan" in their immediate environment. The environment can be expanded to town, city or state. Students can also learn about "Japan" in other campuses since they can get in other games. The game provides language practice in writing and speaking as their notes in ARIS can be in language.
Japanese | Intermediate | Advanced | Expert | Higher Education | iOS | Remote PlayTours in ARIS generally refer to a type of activity that a game player is instructed to visit different locations in a predetermined order. The tour of a community for foreign students can be used as a part of pre-departure preparation. This tour takes players around the city of Tokyo to explore four old resaurants from the convenience of their mobile device by clicking on icons on the map. Requiring a player to generate a note (text, photo, or voice) at each location makes the game more interactive.
Japanese | Intermediate | Advanced | Expert | Higher Education | iOS | Remote PlayEcopod is a mobile application available to residents of the University of Oregon's Global Scholars Hall. It is designed to facilitate students' residential academic experience related to language learning and to engage learners in the multiplicity of international global opportunities.
Spanish | Beginning | Higher Education | iOS | Remote PlayThis is a game to have students find "Japan" on campus. "Japan" is defined broadly. The objective of the game is to raise students' motivations by making them aware of "Japan" in their immediate environment. The environment can be expanded to town, city or state. Students can also learn about "Japan" in other campuses since they can get in other games. The game provides language practice in writing and speaking as their notes in ARIS can be in language.
Japanese | Beginning | Intermediate | Advanced | Expert | Higher Education | iOS | Remote PlayParis Occupé is a role-playing game where students complete tasks and make choices in 12 "chapters" tied to different aspects of Parisian life during Nazi Occupation (World War II). The complexity of the period with its multiple governments, difficult living conditions and moral/ethical choices make it both interesting and challenging to teach. Moreover, students are likely to minimize the complexity and simply claim “I would have resisted,” as if it were an easy choice. The goal of the role-play is to personalize the experience for students while giving them both mandatory tasks and free choices (all historically accurate).
French | Intermediate | Higher Education | iOS | Remote PlayThis is a game to have students find "Japan" on campus. "Japan" is defined broadly. The objective of the game is to raise students' motivations by making them aware of "Japan" in their immediate environment. The environment can be expanded to town, city or state. Students can also learn about "Japan" in other campuses since they can get in other games. The game provides language practice in writing and speaking as their notes in ARIS can be in language.
Japanese | Intermediate | Advanced | Expert | Higher Education | iOS | Remote PlayThis is a game to have students find "Japan" on campus. "Japan" is defined broadly. The objective of the game is to raise students' motivations by making them aware of "Japan" in their immediate environment. The environment can be expanded to town, city or state. Students can also learn about "Japan" in other campuses since they can get in other games. The game provides language practice in writing and speaking as their notes in ARIS can be in language.
Japanese | Intermediate | Advanced | Expert | Higher Education | iOS | Remote PlayThis is a game to have students find "Japan" on campus. "Japan" is defined broadly. The objective of the game is to raise students' motivations by making them aware of "Japan" in their immediate environment. The environment can be expanded to town, city or state. Students can also learn about "Japan" in other campuses since they can get in other games. The game provides language practice in writing and speaking as their notes in ARIS can be in language.
Japanese | Intermediate | Advanced | Expert | Higher Education | iOS | Remote PlayThis game was developed as a preparatory activity before reading the novel "Black Rain". The game makes the reader geographically aware by taking his/her to relevant locations in the story. "Black Rain" is a story of a hibakusya (a-bomb survivor) in Hiroshima. The game introduces students to key locations in the story. Animated text with audio recording was uploaded on YouTube so that students can read and listen to excerpt from the story.
Japanese | Intermediate | Advanced | Expert | Higher Education | iOS | Remote PlayThis is a game to have students find "Japan" on campus. "Japan" is defined broadly. The objective of the game is to raise students' motivations by making them aware of "Japan" in their immediate environment. The environment can be expanded to town, city or state. Students can also learn about "Japan" in other campuses since they can get in other games. The game provides language practice in writing and speaking as their notes in ARIS can be in language.
Japanese | Intermediate | Advanced | Expert | Higher Education | iOS | Remote PlayThis is a game to have students find "Japan" on campus. "Japan" is defined broadly. The objective of the game is to raise students' motivations by making them aware of "Japan" in their immediate environment. The environment can be expanded to town, city or state. Students can also learn about "Japan" in other campuses since they can get in other games. The game provides language practice in writing and speaking as their notes in ARIS can be in language.
Japanese | Intermediate | Advanced | Expert | Higher Education | iOS | Remote PlayExplorez is a virtual narrative treasure hunt in which the player is hired as the personal assistant to a Francophone celebrity. At different locations on campus, players interact with characters that give them quests with clues or options to further the storyline. These interactions take place either in the form of written text or audio and video recordings, encouraging students to develop language skills both written and oral.
French | Beginning | Higher Education | iOS | Local Play